🔨 Craft System
Overview
The Craft System is an Item Crafting System that allows players to combine materials and in-game currency to create new Costumes or Equipment.
This system enhances:
- Item Progression
- Resource Sink
- Player Customization
and serves as one of the core mechanics of the game’s item economy.
Crafting Categories

The Craft System is divided into item categories.
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| Category |
|---|
| Costume |
| DE Costume |
| Stuff |
| ETC |
Players can select a category and view the list of items that can be crafted.
Crafting Process
{% stepper %}
Step 1: Player Selects Item
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Example:\ Hapkido Suit
The system will load the recipe data for that item.
{% step %}
Step 2: System Loads Recipe Data
The system retrieves recipe data from the database, such as:
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- Required Materials
- Required Currency
- Success Rate
- Destroy Rate {% endstep %}
Success & Failure System
Crafting in Zone4 uses a probability-based crafting system.
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Example:
| Result | Rate |
|---|---|
| Success | 90% |
| Destroy | 10% |
If crafting fails, some or all materials will be destroyed.
Blessing System
Players are required to use special items to assist in the crafting process.
Item Creation Output
When crafting is successful:

Players will receive the item, such as:
- Hapkido Suit
The item will be added to the player’s Inventory immediately.