Hunting Arcade
Overview
Hunting Arcade is a PvE mode in Zone4 where players fight against AI-controlled enemies in an area called the Hunting Land.
The purpose of this mode is to:
- Farm EXP
- Farm items
- Practice combat
- Progress through the story

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Hunting Land
When players enter the Hunting Land, they can choose a combat area.
Example areas:
| Area | Minimum Level |
|---|---|
| BY-X Training Ground | Lv1 |
| BY-X Center | Lv10 |
| Outlaw Fighting Zone | Lv15 |
| BY-X Safe House | Lv20 |
| Mon-Exit Station | Lv25 |
Each area has:
- A minimum level requirement
- Different enemy difficulty
- Different rewards
Hunting Arcade Gameplay Mechanics

Play-time System
The Play Time System is a mechanic used to control the duration of gameplay in the Hunting Arcade mode.
When players enter Hunting Arcade, the system starts tracking a session (run), which has a maximum duration of 30 minutes.
During this time, players must:
- Fight enemies
- Clear the area
- Defeat the map’s boss
Play Session Structure
A Hunting Arcade run is structured as follows:
Enter Hunting Arcade
↓
Timer Start (30:00)
↓
Fight Enemies
↓
Boss Spawn
↓
Kill Boss (1/1)
↓
Exit Instance
Players will be removed from Hunting Arcade when any of the following conditions are met:
Time Limit Condition
Condition 1: Time Expired\ When players enter Hunting Arcade, a countdown timer will begin.
When the timer reaches 00:00, the system will:
- End the session
- Remove the player from the instance
- Return the player to town
Key Collection Objective


Players must:
- Defeat monsters
- Collect key drops
- Gather a total of 3 keys
Once all keys are collected:

The Boss Gate can be unlocked (requires 3 keys).
Boss Kill Condition

Condition 2: Boss Defeated\ When the boss is defeated, a message will be displayed in the in-game UI.

This means:
- The map contains 1 Boss
- Players must successfully defeat the Boss
Once players succeed:
The system will:
- Mark the mission as completed
- End the session immediately
- Remove the player from Hunting Arcade
Even if there is remaining time left.
Session End Conditions Summary
| Condition | Result |
|---|---|
| Time = 0 | Forced Exit |
| Boss Kill = 1/1 | Mission Clear Forced Exit |